Using virtual reality for anatomical landmark annotation in geometric morphometrics
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Using virtual reality for anatomical landmark annotation in geometric morphometrics. / Messer, Dolores; Atchapero, Michael; Jensen, Mark B.; Svendsen, Michelle S.; Galatius, Anders; Olsen, Morten T.; Frisvad, Jeppe R.; Dahl, Vedrana A.; Conradsen, Knut; Dahl, Anders B.; Bærentzen, Andreas.
In: PeerJ, Vol. 10, e12869, 2022.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Using virtual reality for anatomical landmark annotation in geometric morphometrics
AU - Messer, Dolores
AU - Atchapero, Michael
AU - Jensen, Mark B.
AU - Svendsen, Michelle S.
AU - Galatius, Anders
AU - Olsen, Morten T.
AU - Frisvad, Jeppe R.
AU - Dahl, Vedrana A.
AU - Conradsen, Knut
AU - Dahl, Anders B.
AU - Bærentzen, Andreas
N1 - Publisher Copyright: © 2022 PeerJ Inc.. All rights reserved.
PY - 2022
Y1 - 2022
N2 - To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (Halichoerus grypus) skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate.
AB - To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (Halichoerus grypus) skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate.
KW - 3D annotation
KW - Geometric morphometrics
KW - Halichoerus grypus
KW - Measurement error
KW - Stratovan checkpoint
KW - Virtual morphology
KW - Virtual reality
U2 - 10.7717/peerj.12869
DO - 10.7717/peerj.12869
M3 - Journal article
C2 - 35186472
AN - SCOPUS:85124595207
VL - 10
JO - PeerJ
JF - PeerJ
SN - 2167-8359
M1 - e12869
ER -
ID: 324266804